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🎰 Bridge Terminology | American Contract Bridge League – ACBL

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The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. This list does not encompass terms that are specific to one game.
In notrump, three-odd; in hearts or spades, four-odd, and in clubs or diamonds, five-odd tricks produce at least the 100 points necessary from a love score. With a partscore, lower contracts become game contracts. Some rubber bridge players will double a game contract more freely than below-game contracts, although such tactics are misconceived.
Culbertson, Ely: founded The Bridge World, the foremost bridge publication in the world. He was the first serious publicist of bridge and earned a great deal of money with the game during the Depression. His publicity scheme was chock-full of double entendres. His system was called the "approach-forcing" system.

5 Best Bridge Conventions

Bridge is a fun and challenging game to be enjoyed by players of all ages. 247 Bridge is the perfect game for beginners and experts alike, as there are always ? buttons along the way to help you play the game if you are confused, or you can turn these off to play the expert game of bridge you know and love!
Culbertson, Ely: founded The Bridge World, the foremost bridge publication in the world. He was the first serious publicist of bridge and earned a great deal of money with the game during the Depression. His publicity scheme was chock-full of double entendres. His system was called the "approach-forcing" system.
Main Bridge Basics 1UB7 by Richard Pavlicek Bridge Terms. Artificial bid A bid that is not related to the named suit or notrump; examples are Stayman 2 and Blackwood 4 NT Balanced A hand pattern with no singleton or void and at most one doubleton; i.e., 4-3-3-3, 4-4-3-2 or 5-3-3-2 Bid A call that names a number and a suit or notrump Call
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A Short Glossary of Bridge Terms Bridge card game glossary

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Bridge card game is one of the most popular games to play online or in real life. Created many years ago, the history of bridge shows how it has undergone many changes over the years that have progressively improved this card game so it now can be played by beginners, intermediate and masters in both a competitive and fun way.
Culbertson, Ely: founded The Bridge World, the foremost bridge publication in the world. He was the first serious publicist of bridge and earned a great deal of money with the game during the Depression. His publicity scheme was chock-full of double entendres. His system was called the "approach-forcing" system.
Warning :) This is my first video ever. It has somewhat loud background music and my strong accent.

starburst-pokie247 Bridge Bridge card game glossary

247 Bridge Bridge card game glossary

Game -- a contract whose trick score will add up to at least 100 pts. if declarer makes the bid number of tricks. To score a game on one deal (and receive the game scoring bonus), you must bid up to a level of : At least 3 in notrump (100 pts. -- 40 for the first trick, 30 for each of the next two) At least 4 in hearts or spades (120 pts.)
a very-long-running monthly contest in The Bridge World, emphasizing expert discussing of bidding problems masterpoint a unit of measurement of achievement in tournament play mastermind (verb) (slang)During the bidding, take an extreme or unusual action based on a set of highly-detailed assumptions. match
Bridge (card game) synonyms, Bridge (card game) pronunciation, Bridge (card game) translation, English dictionary definition of Bridge (card game). n. Auction bridge in which tricks in excess of the contract may not count toward game bonuses. n the most common variety of bridge, in which the declarer...

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bridge card game glossary A Short Glossary of Bridge Terms A Short Glossary of Bridge Terms Advancer: overcaller's partner Albatross: 8410 shape.
Artificial: A bid that means something other than what it sounds like.
Balanced Hand: one with 4-3-3-3, 4-4-3-2, or 5-3-3-2 pattern.
A type of scoring in which one's score is always 0, 1, or one half, representing your team's doing worse, better, or exactly equal to the other team.
This is not the same as the scores your teammates produce at Victory Points when you sit out, but it seems that way.
In backgammon, to beaver is to redouble and maintain control of the cube, an optional rule.
Beer Card: the 7.
In some circles, taking the 13th trick with the 7 is worth a beer from partner.
Biff: Ruff Blow it up: ruff Call: A bid, double, redouble, or pass.
Canape: the bidding of one's second-longest suit first.
This was probably invented in France in the 1940s and is part of some of the very successful Italian systems of the 1960s.
It is still used successfully by some system designers.
Coffehouse: unethical behavior such as hesitating without a key card in order to convince an opponent that you have it.
Convention: A bid whose meaning is not closely related to the strain bid or the level bid.
Coup: one of a number of technical plays, most often used to refer to the "trump coup" in which a finesse in trumps is taken by leading a non-trump because one hand has no more trumps.
Dealer: The designated player to deal, maybe not the one who really did it.
Dealer gets to bid first.
Declarer: Plays the cards for the offense.
Is chosen by virtue of having first named the strain that eventually determined trumps.
Defender: All bridge card game glossary who are not on declarer's side.
After the bidding is over.
Distribution: an allocation of cards into suits.
Most often, "distribution" means hand pattern, that is, the number of cards in each suit in the hand.
For example, 4-3-3-3 is a distribution.
Sometimes, it means the distribution of one suit within two unseen hands.
In double-dummy problems, one gets to see all the cards.
Doubleton: Suit with only two cards in it in a player's hand.
Duplicate Bridge: A type of tournament bridge wherein many players play the same hands over the course of an evening typically of play.
It is very common in the United States.
Eldest Hand: The defender to the left of the declarer.
Endplay: put a player on lead when he's forced to give up a trick.
Short for "strip and endplay.
Entry: A winner in one of the partnership's hands that can be used to get the lead into that hand.
Fert: short for "fertilizer," a fert bid is part of a forcing pass system, one in which many good hands must "open" with pass.
As a result, most very bad hands must open something else.
That's the fert bid.
It creates a lot of randomness sometimes.
Finesse: One of the simplest non-trivial card plays in bridge.
The simple finesse looks like this: Dummy AQ Declarer 32 Declarer leads the 3 of the suit and if the next player does not play the King, declarer plays the Queen from dummy.
If the player on declarer's left has the King, the Queen will take a trick.
Fish: A weak player.
Forcing: a forcing bid is one that bridge card game glossary logic or agreement is made with the expectation that partner will bid or suffer your ire.
Game: 100 points below the line.
Given no part scores, a contract of 3NT Notrump or 4 or more.
Hartman's Law: 4 doubled always makes.
HCP: High Card Points.
Usually refers to the Work Point Count, where an Ace is evaluated as 4 points, a King 3, a Queen 2, and a Jack 1.
Hook: finesse IMP: International Match Point.
Most team events are scored by Https://fraia-kino.ru/card-game/card-games-for-nokia-asha-311.html />The IMP scale is a non-linear translation of raw score into much smaller numbers 4000 goes to 24 so that a bridge matches have scores that don't bridge card game glossary very long to add, and b matches are not decided by just one or two hands.
Lead: the first card of a trick.
The "Opening lead" is the first in the whole hand.
Level: one through seven.
There is no eight.
LHO: Left Hand Opponent Limit Bid: a bid that defines a hand to within a narrow range of strength and distributions.
Long Hand: The hand with the most trumps.
Major suit: Hearts or spades.
Because they are worth 30 points below the line.
Matchpoints: A common form of scoring for pairs contests in which one gets one point for each pair whose score you beat, and one-half point for each pair whose score you tie, regardless of by how much one beats a score.
Minor suit: Clubs or diamonds.
So called because they are only worth 20 points below the line.
Moysian Fit: A 4-3 fit, named after Sonny Moyse, a big proponent of them.
For those of us who need a bigger challenge, there's the "mini Moysian," the 4-2 fit, and the "micro Moysian," the 3-3 fit.
No Trump: The highest of the five possible strains.
No trumps are used if a no trump contract is played.
It is also the situation that I always seem to be in while defending slams.
Odd trick: related to bridge card game glossary />One odd trick is seven tricks.
Two odd tricks is eight tricks.
The term comes from whist, which awarded points to the side taking more tricks than the other.
The first six tricks to each side were not decisive; the odd trick was.
Opener: the first person to make a bid not a pass.
Overberry: doubled overtrick Overcall: to bid over an opponent's opening bid.
Overruff: To ruff higher than someone else has done on this trick.
Overtricks: If you bid 3 and make 5, you got 2 overtricks.
Palooka: A weak, usually clueless player.
Partner: A cross we all must bear.
Part Score: A contract below game.
Sometimes it refers to an already existing part score, in which case, it is often said "leg" or "we have a leg on," or "we have a 20 leg.
When one is around, someone or many is doing some overbidding.
Preempt: Preemptive bidding is getting to your contract fast in few bids when you think the opponents can make a higher contract.
You hope that the lack of bidding room will make finding the best contract very difficult for the opponents.
Psych: A gross and deliberate misdescription of one's hand, usually in the bidding, sometimes in the post-mortem.
Responder: opener's partner Reverse: Rebidding a higher ranking suit at a higher level than one's previous bid of a lower ranking suit, forcing partner to prefer the first one if he has to, which is common at yet a higher level.
As a result, this shows extra strength.
The bidding sequence: You Partner 1 1 2 is a reverse.
If one cannot pass or rebid one's first suit at the current level, then bidding a higher-ranking suit need not show extra values.
For example, You LHO Partner RHO 1 1 2 Pass 2 is not a reverse.
Revoke: to fail to follow suit when required.
Ruff: To play a trump onto a trick, usually in bridge card game glossary to try to win the trick.
Sacrifice: If the opponents can make a game or a slam, sometimes a doubled contract by you will give them fewer points.
This is particularly likely if you are not vulnerable and they are.
Scotch: In some contexts, to be "scotched" means to be beaten badly, but some players agree that if a defender takes the last trick with the deuce of trumps and defeats the contract, his partner owes him a bottle of scotch.
Shape: distribution Single Dummy: Normal order of business, only bridge card game glossary dummy's hand is exposed.
Singleton: Suit with only one card in it.
Slam: six bids are small slams; seven bids are grand slams.
Sluff: to discard a card that is not trumps.
This card cannot win the trick.
Squeeze: a technical play in which a player is forced to give up a trick regardless of what he discards.
One either gives or gets sticks unless each team has the same handicap.
Sticks and Wheels: 1100.
From an article by Joey Silver.
Stiff: a singleton Strain: Either a suit or notrump.
Striped-Tailed Ape: A Striped-Tailed Ape Double is a tactic used in high-level competitive auctions.
A player who is sure that the opponents have a slam doubles them in game or at the five-levelhoping they settle for the lesser score.
If they redouble, he runs as a striped-tailed ape to his side's suit, hoping the sacrifice is cheap enough.
Suit: Either Clubs, Diamonds, Hearts, or Spades.
Ely Culbertson once said hands with this shape have the grace of swans.
System: A structure of treatments and conventions geared to be able to bid most hands comfortably.
Treatment: A "natural" bid that, more or less, means what it sounds like.
Note that both "limit" and "forcing" raises are treatments, but they are different.
Trick: four cards, one by each player, played clockwise.
Undertricks: If you bid 5 and made 3, you got 2 undertricks.
Victory Points: Some events convert IMP scores to Victory Points in order to add up results of multiple matches.
Several dfferent VP scales are common.
In the ACBL, most matches are scored by the 20-VP scale.
The reasons to use VPs are 1 so that a single loss will not eliminate a team from contention for the day, 2 so that beating someone soundly is worth more than squeaking by them, and 3 so that there is a limit on how much a team can get from each participant, that is, so that the results continue reading a single match would not dominate the event, as could happen if IMPs were bridge card game glossary directly.
Void or Void Suit: Suit with no cards in it.
Win-Loss: A common scoring method for Swiss Team games.
The team gets 1 point for a win by 3 IMPs or more, 0 for a loss of 3 IMPs or less.
Names Aces: The world championships in the 60's were dominated by a team from Italy the Blue Team.
To try to wrest back the world title, Ira Corn of Dallas formed a team that he called the Aces.
The team composition varied, but usually included Bob Hamman, Bobby Wolff, Mike Lawrence, Bobby Goldman, Jim Jacoby, and Billy Eisenberg.
They were successful; they won world championships in 1970 and 1971.
Blue Team: The Squadra Azzura, a team from Italy, won nearly every world championship from 1956 to 1969.
They were radical system developers, creating such methods as the Neapolitan Club, the Roman Club, the Blue Team Club, and many others.
Pietro Forquet, a member during the entire reign of the team, was considered the best technical card player in the world for awhile.
Garrozzo, Read article Belladonna, and Walter Avarelli were some of the bigger stars on the team.
Crane, Barry: The best matchpoint player who ever lived.
A television producer who frequently could only play tournaments on weekends, he dominated American regionals in the 1960s through 1980s.
Resided in the Los Angeles area until his murder a few years ago.
Culbertson, Ely: founded The Bridge World, the foremost bridge publication in the world.
He was the first serious publicist of bridge and earned a great deal of money with the game during the Depression.
His publicity scheme was chock-full of double entendres.
His system was called the "approach-forcing" system.
He was one of the finest players of his era and is almost certainly the best American player ever who is not an ACBL Life Master.
Married to Josephine Culbertson, another strong player.
Garrozzo, Benito: Probably the best player in the world in the 1960s.
Famous for his extraordinary bidding judgement and spectacular technical card play.
Currently is retired and lives in Florida.
Goren, Charles: A lawyer who rose to prominence in bridge in the 1940s.
He was the dominant tournament player in the US in the 1940s.
He publicized the Work Point Count, the 4-3-2-1 honor point count, still used today.
He is perhaps the most famous bridge author ever.
Hamman, Bob: The number 1 ranked player by the World Bridge Federation, Hamman has won many world and national championships.
He was considered the best player in the world in the 1980s and is arguably the best today.
Kaplan, Edgar: Possibly the best player ever who was never a world champion, Kaplan was a force in international tournaments for over 40 years.
He was the publisher of The Bridge World, the chair of the National Laws Commission, the co-inventor of the Kaplan-Sheinwold system which is still played today, the most prominent American in World Bridge administration, and the most knowledgable person about the laws of bridge in the world.
He lived in New York City until his death bridge card game glossary 1997.
Jacoby, Oswald: One of the best card players ever, Jacoby played from the very beginning of Contract.
He died a few years ago, but won a national championship when he was over 80.
He was the inventor of Jacoby transfer bids and Sidney Lenz' link for part of the Bridge Match of the Century against the Culbertsons.
Martel, Chip: Professor of Computer Science at UC Davis, Martel is a multiple-time World Champion.
He was recently coach of the US World Junior Team and is involved in computer bridge and other youth bridge activities.
Meckwell: Jeff Meckstroth and Eric Rodwell's partnership of about 20 years' standing has won many world championships.
They are generally considered to be the world's 1 pair.
Reese, Terence: Possibly the best non-Italian player of the 1960s, Reese is best-known as the most prolific writer of good bridge books ever.
He pioneered the "over my shoulder" writing style in which the reader shares the seat of an expert during the narrative.
Reese's career as an international competitor was besmirched in 1967 when he and partner Boris Schapiro were accused of cheating by exchanging finger signals.
Reese and Schapiro were acquitted by a British inquiry, but the world of bridge has never been sure.
Until his death, the declined to allow his participation in their events.
Reese was a good enough writer to pen several novels, but his writings on bridge are what is really worth reading.
Reese's concentration was legendary.
A story is told that while Reese was declarer on a complex hand, a nude woman walked into the card room, circled the table, learn more here left.
After the hand, Reese was asked if he noticed anything out of the ordinary.
The spade suit was fascinating.
Promulgated a very conservative sound style which reached its peak with the publication of the Roth-Stone system.
While Roth is and was a great theorist he invented the negative double, unusual notrump and many more conventions, his style is currently not used by many internationalists.
Schenken, Howard: Several times voted by experts to be the best player of all time.
Schenken won numerous National and World championships.
He invented the Schenken Club system, the weak two-bid perhaps, the forcing two-over one, and numerous other bidding methods, many of which are in common use today.
Sobel, Helen: the most successful female bridge player in history.
She and partner Charles Goren won constantly.
Sobel, how does it feel to play with an expert," she replied, pointing to Goren, "ask him.
He was also the inventor of the first artificial system, the Vanderbilt Club, a strong club system.
Zia: Zia Mahmood carried a cindarella Pakistani team into the semi-finals of the world championships in 1981.
After that feat, he moved to London, and then the United States and is generally considered the best player in the world right now.
He is noted for his flair and imagination. bridge card game glossary bridge card game glossary bridge card game glossary bridge card game glossary bridge card game glossary bridge card game glossary

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247 Bridge Bridge card game glossary

Bridge Terminology | American Contract Bridge League – ACBL Bridge card game glossary

The Bridge Guide on Card Combinations is practical because although card combinations can be seen in isolation, a useful way to gain an understanding is to see them in the context of carefully prepared, instructional deals. This is a dynamic Bridge Guide that will improve your declarer play.
Game -- a contract whose trick score will add up to at least 100 pts. if declarer makes the bid number of tricks. To score a game on one deal (and receive the game scoring bonus), you must bid up to a level of : At least 3 in notrump (100 pts. -- 40 for the first trick, 30 for each of the next two) At least 4 in hearts or spades (120 pts.)
In notrump, three-odd; in hearts or spades, four-odd, and in clubs or diamonds, five-odd tricks produce at least the 100 points necessary from a love score. With a partscore, lower contracts become game contracts. Some rubber bridge players will double a game contract more freely than below-game contracts, although such tactics are misconceived.

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