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Star Trek is a text-based strategy video game based on the Star Trek television series and originally developed by Mike Mayfield in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships.
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Star Trek is a science fiction television entertainment franchise created by Gene Roddenberry and Its first series was seen on NBC in 1966. Its six most important TV series include: The Original Series, The Animated Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise.
The history of the Star Trek personal computer game franchise began as early as 1971, with a Star Trek text-only computer game written in BASIC. Many PC titles have since been published, and the franchise was one of the first based on a TV program to break into the young PC gamer market in the 1990s.
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Super Star Trek is a video game published in 1982 on DOS. It's a strategy game, set in a sci-fi / futuristic, turn-based and space flight themes.
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Took the original source code found on a web site about ' Star Trek (Basic) and modified it to be Windows Based ' version of the Text Based Star Trek. Took some inspiration ' from the "Apple-][ Trek" program which I enjoyed a lot ' back in the late 1970's and into early 1980's.
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The Classic Super Star Trek Game The Classic Super Star Trek Game Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's.
Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game.
Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc.
And just like the original game, written by Star Trek fans who were also the, back then, rare breed of computer geek, isn't used with permission but with admiration of the show.
This game was written by David Matuszek and Paul Reynolds, with modifications by Don Smith.
I've received further information that the black holes, Tholian web, Super Commander, and Emeritus mode were added by Marc Newman.
I resurrected the game, rewrote it in C, and fixed many bugs.
In June 2002, I fixed two known bugs and a documentation typo, and created a new Linux version.
In June 2004 I fixed a number of bugs involving: 1 parsing invalid numbers, 2 manual phasers when SR scan is damaged and commander is present, 3 time warping into the future, 4 hang when moving more info in crowded quadrants.
In December 2010, I fixed bugs involving attempting to fire more than 3 torpedoes at once, a typo "READ ALERT"and a couple of buffer overflow issues.
In October 2013 I fixed a star trek text game free download that caused the number of remaining Klingons to be negative when the remaining Klingons and the Enterprise are destroyed in a Super Nova.
Typos pointed out by users have been corrected.
I added the ability to get the current score why was that never possible?
Yes, for some reason the authors of SST had the displays rotated 90 degrees clockwise.
Just add -f as the first command line argument.
Fixed instance where total casualties would decrease when casualties occur.
In December 2013 I added three new commands -- CLOAK to cloak the Enterprise, CAPTURE to allow Klingons to surrender, power stars slot free SCORE to show the score in the game.
I also fixed many typos in the program dialog and in the documentation.
In June 2015 I fixed some bugs that kept certain counts from being reset when starting a new game.
In August I fixed a bug that was reporting a violation of the Treaty of Algeron that did not occur, and the lack of the Score command in the Windows version.
In December an extraneous control-S character was deleted from sst.
In January 2019 I did the following: Numerous reported typos, spelling, and grammar errors corrected.
References to "Romulan ship captured" changed to "Romulan ship surrendered" since that is what happens at the end of a won game.
Death Ray can no longer be repaired with a 0.
Damage Report no longer states the Death Ray can be repaired away from a base.
Capturing prisoners while docked will have them immediately transferred to the base rather than going into the ship?
games wars free the Cloaking Device is damaged in the same turn https://fraia-kino.ru/star-game/buzz-lightyear-of-star-command-free-online-games.html is activated, it gets deactivated.
Destroying the remaining enemy ships with the Death Ray should no longer give a negative number of Klingons left.
These commands are enabled by default.
In February 2019 I corrected a compilation error I compiled it for "Debug" in the Windows Console version.
If you have a 64-bit distribution you will need to add 32-bit support or recompile from source.
Has instructions to build with VisualStudio for Windows.
Since source code is available, Super Star Trek can be compiled for virtually any system having a C compiler and sufficient memory for execution which isn't much by today's standards!
All versions have an executable program as well as a documentation file, SST.
History of This Version I first played Super Star Trek in the mid 1970's.
It was a game on the Control Data mainframe computer, and was a big hit at work during evening star trek text game free download />About 1977 I got a copy the source code of the game.
Someone had converted it to PDP-11 Fortran but couldn't get it to run because of its size.
I modified the program to use overlays and managed to shoehorn it in on the 56k byte machine.
I liked the game so much I put some time into fixing bugs, mainly what could be called continuity errors and loopholes in the game's logic.
We even played a couple tournaments.
In 1979, I lost access to that PDP-11.
I did save the source code listing.
In 1995, missing that old friend, I started converting the program into portable ANSI C.
It's been slow, tedious work that took over a year to accomplish.
In early 1997, I got the bright idea to look for references to "Super Star Trek" on the World Wide Web.
There weren't many hits, but there was one that came up with 1979 Fortran sources!
This version had a few additional features that mine didn't have, however mine had some feature it didn't have.
So I merged its features that I liked.
I also took a peek at the DECUS version a port, less sources, to the PDP-10and some other variations.
Modifications I Made Compared to original version, I've changed the "help" command to "call" and the "terminate" command to "quit" to better match user expectations.
The DECUS version apparently made those changes as well as changing "freeze" to "save".
However I like "freeze".
I added EMEXIT from the 1979 version.
That later version also mentions srscan and lrscan working when docked using the starbase's scannersso I made some changes here to do this and indicating that fact to the playerand then realized the base would have a subspace radio as well -- doing a Chart when docked updates the star chart, and all radio reports will be star trek text game free download />The Dock command will also give a report if a base is under attack.
It also had some added logic to spread the initial positioning of bases.
That made sense to add because most people abort games with bad base placement.
The experimental deathray originally had only a 5% chance of success, but could be used repeatedly.
I guess after a couple years of use, it was less "experimental" because the 1979 version had a 70% success rate.
However it was prone to breaking after use.
I upgraded the deathray, but kept the original set of failure modes great humor!
I put in the Tholian Web code from the 1979 version.
I added code so that Romulans and regular Klingons could move in advanced games.
I re-enabled the code which allows enemy ships to ram the Enterprise; it had never worked right.
The 1979 version seems to have it all fixed up, but I'm still not overly happy with the algorithm.
The DECUS version had a Deep Space Probe.
Looked like a good idea so I implemented it based on its description.
In 2013 I added the CLOAK and CAPTURE commands and star trek text game free download fixed lots of bugs.
The CAPTURE command is based on the one in BSDTrek.
When making this change I also changed text so that killing Klingons became destroying Klingon ships reflecting that a Klingon ship does have more than one Klingon aboard!
The CLOAK command and some other bug fixes and correction of typos are thanks to Erik Olofsen.
I revised the documentation to match the version.

Star Trek - Angry Video Game Nerd - Episode 49



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Download this game from Microsoft Store for Windows 10, Windows 8.1, Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8, Windows 10 Team (Surface Hub). See screenshots, read the latest customer reviews, and compare ratings for LCARS Trek.
Took the original source code found on a web site about ' Star Trek (Basic) and modified it to be Windows Based ' version of the Text Based Star Trek. Took some inspiration ' from the "Apple-][ Trek" program which I enjoyed a lot ' back in the late 1970's and into early 1980's.
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